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Claude Design

The surface of Claude that turns a plain English description into a finished visual: a page, a deck, a graphic, a prototype. You describe, it draws, you point at what to change.

Step 03 of the walk, Real examples: pages you copy from, not just read. This page is also the proof, because every media asset this site ships is made with Claude Design. New here? Chat vs Cowork → introduces the first two doors.

01 · The idea

What Claude Design is

Plain English in, a finished visual out, and you point at what to change.

Describe the thing you need: a page, a deck, a graphic, a prototype.
Refine it by pointing: click the part that is not right yet and say so.
Export it: share it, download it, or hand the design to Claude Code to build for real.

That is the whole loop. It feels less like prompting an AI and more like briefing a designer who never tires of your changes.

In practice that covers most of what a small business ever needs made: landing pages, pitch decks, clickable prototypes you can send for sign-off, social graphics and one-pagers. It lives at claude.ai/design, on the same Claude account you already use for Chat and Cowork. And the first move worth making there is showing it your website or brand: it can read your colours and type and keep them as a design system, so new projects can start in your look.

You do not need design language. You need to know what you are making and who it is for.
02 · The three doors

When to reach for it over Chat and Cowork

The three everyday surfaces. Claude Code, the builder's fourth door, gets its own step at the end of the walk. The job tells you which door.

The rule of thumb: if you would judge it by eye before reading a word, start in Claude Design. And the honest boundary: it does not replace a designer for deep brand identity work. It removes the wait and the cost for everything below that bar.

03 · The receipt

This site is the receipt

I am not recommending a tool I dabble with. This site is what running it looks like.

Every media asset this site ships, the hero videos, the diagrams, the small explainer loops, comes out of Claude Design: a written prompt in, a finished asset out, all in one drawn style family. No stock library, no design agency.

  • The style is decided once. A short written style guide, the colours, the type, the drawing rules, sits at the top of every prompt. Taste stored as text.
  • Every page ships with commented slots. Wherever an asset belongs, the page source carries a hidden note naming the file and holding the full prompt, ready to paste.
  • Producing an asset is a paste. The prompt goes into Claude Design, the asset comes back matching everything before it, and the file drops into the slot.

The worked example is this page. Its own hero ships from a slot exactly like that: the prompt sits in this page's source today, the finished video drops straight in once it is generated, and this is the exact prompt stored inside it:

Goal: a silent 20 second looping hero video for a lesson page about Claude Design, the surface of Claude that turns plain descriptions into finished visuals. Layout: three beats on the cream ground, returning seamlessly to the start. Beat one, Describe: the human glyph slides a notepad with three plain text lines across to the robot glyph. Beat two, Refine: the notepad becomes a small rounded web page; the human points at one block, it flashes terracotta and swaps for a better one. Beat three, Export: the page fans out into a deck card, a phone frame and a browser frame. Content: exactly three small labels, Describe, Refine, Export, each appearing with its beat. No other words on screen. Audience: complete beginners on a teaching site, meeting Claude Design for the first time. Tone: calm, friendly, professional. Navy line art on cream, terracotta as the single accent, gentle ease-in-out motion, nothing springy.

Decide the style once, store it, and every build after respects it. The same lesson at every step of this course: what you feed it decides what you get back.

04 · Your turn

Your first prompt

Five things in plain English. Claude makes the design decisions; you bring these.

Crisp in, few rounds out: a vague five parts costs you five rounds of fixes, a sharp five costs one or two. Then the move this module keeps asking of you: pick one thing that has been stuck because the visual felt like work, and make it this week.

This is what lessons are for

Picking the stuck deliverable, sharpening the five parts and walking the loop end to end is exactly what we do together in a lesson. Book a lesson → and bring the thing that has been waiting on a visual.

Where next

Next on the walk: The SOP Generator → messy notes in, a clean SOP out, and the prompts to copy. If you have just built The living dashboard → its style cards were the same taste move this page runs at site scale: decided once, stored, respected by every build. Or browse the whole resource library →